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dead (Dead)

This Attribute applies to Organisms that are not alive.

Ontology

SUMO / QUALITIES

Class(es)

animacy attribute
is instance of
  dead  

Coordinate term(s)

living 

Related WordNet synsets

dead animal
an animal that is no longer alive
dead animal is kind of (all)...   dead animal is kind of...  
inanimateness, lifelessness
not having life
inanimateness is opposite to...   inanimateness is kind of (all)...   inanimateness is kind of...   kinds of inanimateness...   kinds of inanimateness (all)...  
deadness
the inanimate property of something that has died
deadness is kind of (all)...   deadness is kind of...  
insentience
lacking consciousness or ability to perceive sensations
insentience is opposite to...   insentience is kind of (all)...   insentience is kind of...  
rest, eternal rest, sleep, eternal sleep, quietus
euphemisms for death (based on an analogy between lying in a bed and in a tomb); "she was laid to rest beside her husband"; "they had to put their family pet to sleep"
rest is kind of (all)...   rest is kind of...  
death
the absence of life or state of being dead; "he seemed more content in death than he had ever been in life"
death is kind of (all)...   death is kind of...   kinds of death...   kinds of death (all)...  
asleep(p), at peace(p), at rest(p), deceased, departed, gone
(euphemistic) "he is deceased"; "our dear departed friend"
asleep(p) is similar to...  
dead
no longer having or seeming to have or expecting to have life; "the nerve is dead"; "a dead pallor"; "he was marked as a dead man by the assassin"
dead is opposite to...   dead is similar to...   dead is an attribute of  
lifeless, exanimate
deprived of life; no longer living; "a lifeless body"
lifeless is similar to...  
asleep
in the sleep of death
asleep pertains to noun...  
See more related synsets on a separate page.

Axioms (4)

If death is an instance of death and agent experiences death, then dead is an attribute of agent after "the time of existence of death".
(=>
      (and
            (instance ?DEATH Death)
            (experiencer ?DEATH ?AGENT))
      (holdsDuring
            (FutureFn
                  (WhenFn ?DEATH))
            (attribute ?AGENT Dead)))

If kill is an instance of killing and patient is a patient of kill, then living is an attribute of patient immediately before "the time of existence of kill" and dead is an attribute of patient after "the time of existence of kill".
(=>
      (and
            (instance ?KILL Killing)
            (patient ?KILL ?PATIENT))
      (and
            (holdsDuring
                  (ImmediatePastFn
                        (WhenFn ?KILL))
                  (attribute ?PATIENT Living))
            (holdsDuring
                  (FutureFn
                        (WhenFn ?KILL))
                  (attribute ?PATIENT Dead))))

exhaustive attribute(animacy attribute,living,dead) holds.
(exhaustiveAttribute AnimacyAttribute Living Dead)

dead is opposed to living.
(contraryAttribute Dead Living)