damaging (Damaging)
The Class of Processes where the agent
brings about a situation where the patient no longer functions normally
or as intended.
Ontology
SUMO / PROCESSESSuperclass(es)
Subclass(es)
injuring
destruction
Coordinate term(s)
biological process
chemical process
creation
quantity change
state change
surface change
Related WordNet synsets
- damage, harm, hurt, scathe
- the act of damaging something or someone
- damage
- inflict damage upon; "The snow damaged the roof"; "She damaged the car when she hit the tree"
- damaged
- harmed or injured or spoiled; "I wont't buy damaged goods"; "the storm left a wake of badly damaged buildings"
- damaging, detrimental, prejudicial, prejudicious
- (sometimes followed by `to') causing harm or injury; "damaging to career and reputation"; "the reporter's coverage resulted in prejudicial publicity for the defendant"
- detrimentally, harmfully, noxiously
- in a detrimental manner
See more related synsets on a separate page.
Axioms (6)
inj is an instance of injuring if and only if inj is an instance of damaging and organism is a patient of inj.
(<=>
(instance ?INJ Injuring)
(and
(instance ?INJ Damaging)
(patient ?INJ Organism)))
If repair is an instance of repairing and obj is a patient of repair, then there exists damaging damage so that obj is a patient of damage and "the time of existence of damage" happens earlier than "the time of existence of repair".
(=>
(and
(instance ?REPAIR Repairing)
(patient ?REPAIR ?OBJ))
(exists
(?DAMAGE)
(and
(instance ?DAMAGE Damaging)
(patient ?DAMAGE ?OBJ)
(earlier
(WhenFn ?DAMAGE)
(WhenFn ?REPAIR)))))
damaging is disjoint from repairing.
(disjoint Damaging Repairing)
If weapon is an instance of weapon, then weapon is capable to do damaging in role instrument.
(=>
(instance ?WEAPON Weapon)
(capability Damaging instrument ?WEAPON))
If weapon is an instance of weapon, then weapon has purpose "there exist damaging dest,patient so that patient is a patient of dest and ".
(=>
(instance ?WEAPON Weapon)
(hasPurpose
?WEAPON
(exists
(?DEST ?PATIENT)
(and
(instance ?DEST Damaging)
(patient ?DEST ?PATIENT)
(or
(instance ?PATIENT StationaryArtifact)
(instance ?PATIENT Animal)
(exists
(?ANIMAL)
(and
(instance ?ANIMAL Animal)
(inhabits ?ANIMAL ?PATIENT))))))))
If unbreakable is an attribute of obj, then there doesn't exist damaging damage so that obj is a patient of damage.
(=>
(attribute ?OBJ Unbreakable)
(not
(exists
(?DAMAGE)
(and
(instance ?DAMAGE Damaging)
(patient ?DAMAGE ?OBJ)))))