¾úµ{ (Process)
Intuitively, the class of things that happen
and have temporal parts or stages. Examples include extended events
like a football match or a race, actions like Searching and Reading,
and biological processes. The formal definition is: anything that lasts
for a time but is not an Object. Note that a Process may have
participants 'inside' it which are Objects, such as the players
in a football match. In a 4D ontology, a Process is something whose
spatiotemporal extent is thought of as dividing into temporal stages
roughly perpendicular to the time-axis.
Ontology
SUMO / BASE-ONTOLOGYSuperclass(es)
Subclass(es)
Âù¨ü¨Æ¾úµ{
·N¦V©Ê¾úµ{
²¾°Ê
¤º¦b§ïÅÜ
§Îª¬§ïÅÜ
Coordinate term(s)
ª«Åé
Constrains relations
¬I¨ÆªÌ
¯à¤O
»F¦]
¦¸Ãþ»F¦]
½á¤©¸q°È
½á¤©Åv¤O
²×ÂI
¤è¦V
¸gÅçªÌ
¦¸¼Æ
¦³§Þ¥©
¶·¨Ï...¬°¯u
¦³Åv¨Ï...¬°¯u
§í¨î
¤u¨ã
¤è¦¡/±¡ª¬
°_·½
¨ü¨ÆªÌ
¥ý¨M±ø¥ó
Á×§K
¹ê²{
¸ê·½
µ²ªG
¦¸¾úµ{
Related WordNet synsets
- event
- something that happens at a given place and time
- change
- the act of changing something; "the change of government had no impact on the economy"; "his change on abortion cost him the election"
- alteration, modification, adjustment
- the act of making something different (as e.g. the size of a garment)
- change of state
- the act of changing something into something different in essential characteristics
- transformation, translation
- the act of transforming; "a photograph is a translation of a scene onto a two-dimensional surface"
- occurrence
- an instance of something occurring; "a disease of frequent occurrence"; "the occurrence (or presence) of life on other planets"
- be, occur
- happen or come to pass; "I lost my wallet; this was during the visit to my parents' house"; "There were two hundred people at his funeral"; "There was a lot of noise in the kitchen"
See more related synsets on a separate page.
Axioms (6)
ª«½èªº §¹¥þ ¤À³Î¦¨ ª«Åé,¾úµ{.
(partition Physical Object Process)
If process ¬O ¾úµ{ ªº ¹ê¨Ò, then there exists cause so that process ¬O cause ªº ¬I¨ÆªÌ.
(=>
(instance ?PROCESS Process)
(exists
(?CAUSE)
(agent ?PROCESS ?CAUSE)))
If proc1 ¬O ¾úµ{ ªº ¹ê¨Ò, then there exists proc2 so that proc2 (¤£) ³y¦¨ proc1.
(=>
(instance ?PROC1 Process)
(exists
(?PROC2)
(causes ?PROC2 ?PROC1)))
If proc ¬O ¾úµ{ ªº ¹ê¨Ò and subproc ¬O proc ªº ¦¸¾úµ{, then there exists time so that subproc (¤£) ¦s¦bs time ´Á¶¡.
(=>
(and
(instance ?PROC Process)
(subProcess ?SUBPROC ?PROC))
(exists
(?TIME)
(time ?SUBPROC ?TIME)))
If device ¬O ¸Ë¸m ªº ¹ê¨Ò, then there exists ¾úµ{ proc so that device ¥i¥H ¥ô¨¤¦â ¤u¨ã °µ proc.
(=>
(instance ?DEVICE Device)
(exists
(?PROC)
(and
(subclass ?PROC Process)
(capability ?PROC instrument ?DEVICE))))
If device ¬O ¸Ë¸m ªº ¹ê¨Ò, then there exists ¾úµ{ proc so that device ¦³ ·N¹Ï "device ¥i¥H ¥ô¨¤¦â ¤u¨ã °µ proc".
(=>
(instance ?DEVICE Device)
(exists
(?PROC)
(and
(subclass ?PROC Process)
(hasPurpose
?DEVICE
(capability ?PROC instrument ?DEVICE)))))