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損害 (Damaging)

The Class of Processes where the agent brings about a situation where the patient no longer functions normally or as intended.

Ontology

SUMO / PROCESSES

Superclass(es)

[tree]
實體
is subclass of
  物質的  
is subclass of
  歷程  
is subclass of
  內在改變  
is subclass of
  損害  

Subclass(es)

傷害  毀滅 

Coordinate term(s)

生物歷程  化學歷程  產生  量變  狀態改變  表面改變 

Related WordNet synsets

damage, harm, hurt, scathe
the act of damaging something or someone
damage is kind of (all)...   damage is kind of...   kinds of damage...   kinds of damage (all)...  
damage
inflict damage upon; "The snow damaged the roof"; "She damaged the car when she hit the tree"
damage is kind of (all)...   damage is kind of...   kinds of damage...   kinds of damage (all)...  
damaged
harmed or injured or spoiled; "I wont't buy damaged goods"; "the storm left a wake of badly damaged buildings"
damaged is opposite to...   see also...   damaged is similar to...  
damaging, detrimental, prejudicial, prejudicious
(sometimes followed by `to') causing harm or injury; "damaging to career and reputation"; "the reporter's coverage resulted in prejudicial publicity for the defendant"
damaging is similar to...  
detrimentally, harmfully, noxiously
in a detrimental manner
detrimentally is opposite to...   detrimentally pertains to noun...  
See more related synsets on a separate page.

Axioms (6)

inj傷害實例 if and only if inj損害實例 and 生物體inj受事者.
(<=>
      (instance ?INJ Injuring)
      (and
            (instance ?INJ Damaging)
            (patient ?INJ Organism)))

If repair修護實例 and objrepair受事者, then there exists 損害 damage so that objdamage受事者 and "damage 存在 的 時間" (沒) 比 "repair 存在 的 時間" 較早 發生not(s).
(=>
      (and
            (instance ?REPAIR Repairing)
            (patient ?REPAIR ?OBJ))
      (exists
            (?DAMAGE)
            (and
                  (instance ?DAMAGE Damaging)
                  (patient ?DAMAGE ?OBJ)
                  (earlier
                        (WhenFn ?DAMAGE)
                        (WhenFn ?REPAIR)))))

損害 無交集修護.
(disjoint Damaging Repairing)

If weapon武器實例, then weapon 可以 任角色 工具損害.
(=>
      (instance ?WEAPON Weapon)
      (capability Damaging instrument ?WEAPON))

If weapon武器實例, then weapon意圖 "there exist 損害 dest,patient so that patientdest受事者 and ".
(=>
      (instance ?WEAPON Weapon)
      (hasPurpose
            ?WEAPON
            (exists
                  (?DEST ?PATIENT)
                  (and
                        (instance ?DEST Damaging)
                        (patient ?DEST ?PATIENT)
                        (or
                              (instance ?PATIENT StationaryArtifact)
                              (instance ?PATIENT Animal)
                              (exists
                                    (?ANIMAL)
                                    (and
                                          (instance ?ANIMAL Animal)
                                          (inhabits ?ANIMAL ?PATIENT))))))))

If 不易碎的obj屬性, then there doesn't exist 損害 damage so that objdamage受事者.
(=>
      (attribute ?OBJ Unbreakable)
      (not
            (exists
                  (?DAMAGE)
                  (and
                        (instance ?DAMAGE Damaging)
                        (patient ?DAMAGE ?OBJ)))))