損害 (Damaging)
The Class of Processes where the agent
brings about a situation where the patient no longer functions normally
or as intended.
Ontology
SUMO / PROCESSESSuperclass(es)
Subclass(es)
傷害
毀滅
Coordinate term(s)
生物歷程
化學歷程
產生
量變
狀態改變
表面改變
Related WordNet synsets
- damage, harm, hurt, scathe
- the act of damaging something or someone
- damage
- inflict damage upon; "The snow damaged the roof"; "She damaged the car when she hit the tree"
- damaged
- harmed or injured or spoiled; "I wont't buy damaged goods"; "the storm left a wake of badly damaged buildings"
- damaging, detrimental, prejudicial, prejudicious
- (sometimes followed by `to') causing harm or injury; "damaging to career and reputation"; "the reporter's coverage resulted in prejudicial publicity for the defendant"
- detrimentally, harmfully, noxiously
- in a detrimental manner
See more related synsets on a separate page.
Axioms (6)
inj 是 傷害 的 實例 if and only if inj 是 損害 的 實例 and 生物體 是 inj 的 受事者.
(<=>
(instance ?INJ Injuring)
(and
(instance ?INJ Damaging)
(patient ?INJ Organism)))
If repair 是 修護 的 實例 and obj 是 repair 的 受事者, then there exists 損害 damage so that obj 是 damage 的 受事者 and "damage 存在 的 時間" (沒) 比 "repair 存在 的 時間" 較早 發生not(s).
(=>
(and
(instance ?REPAIR Repairing)
(patient ?REPAIR ?OBJ))
(exists
(?DAMAGE)
(and
(instance ?DAMAGE Damaging)
(patient ?DAMAGE ?OBJ)
(earlier
(WhenFn ?DAMAGE)
(WhenFn ?REPAIR)))))
損害 無交集 於 修護.
(disjoint Damaging Repairing)
If weapon 是 武器 的 實例, then weapon 可以 任角色 工具 做 損害.
(=>
(instance ?WEAPON Weapon)
(capability Damaging instrument ?WEAPON))
If weapon 是 武器 的 實例, then weapon 有 意圖 "there exist 損害 dest,patient so that patient 是 dest 的 受事者 and - patient 是 固定人造物 的 實例
or - patient 是 動物 的 實例
or - there exists 動物 animal so that animal 住s 在 patient
".
(=>
(instance ?WEAPON Weapon)
(hasPurpose
?WEAPON
(exists
(?DEST ?PATIENT)
(and
(instance ?DEST Damaging)
(patient ?DEST ?PATIENT)
(or
(instance ?PATIENT StationaryArtifact)
(instance ?PATIENT Animal)
(exists
(?ANIMAL)
(and
(instance ?ANIMAL Animal)
(inhabits ?ANIMAL ?PATIENT))))))))
If 不易碎的 是 obj 的 屬性, then there doesn't exist 損害 damage so that obj 是 damage 的 受事者.
(=>
(attribute ?OBJ Unbreakable)
(not
(exists
(?DAMAGE)
(and
(instance ?DAMAGE Damaging)
(patient ?DAMAGE ?OBJ)))))