°Êª« (Animal)
An Organism with eukaryotic Cells, and lacking
stiff cell walls, plastids, and photosynthetic pigments.
Ontology
SUMO / OBJECTSSuperclass(es)
Subclass(es)
¯á´Õ°Êª«
µL¯á´Õ°Êª«
Coordinate term(s)
·L¥Íª«
´Óª«
¬r©Ê¥Íª«
Related WordNet synsets
- animal, animate being, beast, brute, creature, fauna
- a living organism characterized by voluntary movement
- Animalia, kingdom Animalia, animal kingdom
- taxonomic kingdom comprising all living or extinct animals
- animal order
- the order of animals
- animal
- of the nature of or characteristic of or derived from an animal or animals; "the animal kingdom"; "animal instincts"; "animal fats"
- zoological
- of or relating to animals or animal groups; "zoological garden"
- animate
- relating to animal life as distinct from plant life; "animate life"
See more related synsets on a separate page.
Axioms (9)
If lang ¬O °Êª«»y¨¥ ªº ¹ê¨Ò and proc ¬O agent ªº ¬I¨ÆªÌ and lang ¹ï proc ¬O ¤u¨ã, then agent ¬O °Êª« ªº ¹ê¨Ò and agent ¬O ¤HÃþ ªº ¹ê¨Ò.
(=>
(and
(instance ?LANG AnimalLanguage)
(agent ?PROC ?AGENT)
(instrument ?PROC ?LANG))
(and
(instance ?AGENT Animal)
(not
(instance ?AGENT Human))))
If process ¬O ¤ß²z¾úµ{ ªº ¹ê¨Ò, then there exists °Êª« animal so that animal (¨S) ÅéÅçnot(s) process.
(=>
(instance ?PROCESS PsychologicalProcess)
(exists
(?ANIMAL)
(and
(instance ?ANIMAL Animal)
(experiencer ?PROCESS ?ANIMAL))))
If act ¬O ¥~¬ì¤â³N ªº ¹ê¨Ò and animal ¬O act ªº ¨ü¨ÆªÌ, then there exists ¤Á³Î subact so that animal ¬O °Êª« ªº ¹ê¨Ò and cutting ¬O animal ªº ¨ü¨ÆªÌ and subact ¬O act ªº ¦¸¾úµ{.
(=>
(and
(instance ?ACT Surgery)
(patient ?ACT ?ANIMAL))
(exists
(?SUBACT)
(and
(instance ?SUBACT Cutting)
(instance ?ANIMAL Animal)
(patient ?ANIMAL ?CUTTING)
(subProcess ?SUBACT ?ACT))))
If percept ¬O ª¾Ä± ªº ¹ê¨Ò and percept ¬O agent ªº ¬I¨ÆªÌ, then agent ¬O °Êª« ªº ¹ê¨Ò.
(=>
(and
(instance ?PERCEPT Perception)
(agent ?PERCEPT ?AGENT))
(instance ?AGENT Animal))
¥Íª«Åé §¹¥þ ¤À³Î¦¨ °Êª«,´Óª«,·L¥Íª«.
(partition Organism Animal Plant Microorganism)
- if food ¬O ¹ª« ªº ¹ê¨Ò,
- then for all part1 holds: if part1 ¬O food ªº ³¡¤À), then there exist part2,°Êª« animal so that part1 ¬O part2 ªº ³¡¤À) and part2 ¬O animal ªº ³¡¤À)
.
(=>
(instance ?FOOD Food)
(forall
(?PART1)
(=>
(part ?PART1 ?FOOD)
(exists
(?PART2 ?ANIMAL)
(and
(part ?PART1 ?PART2)
(part ?PART2 ?ANIMAL)
(instance ?ANIMAL Animal))))))
- if meat ¬O ¦× ªº ¹ê¨Ò,
- then for all part holds: if part ¬O meat ªº ³¡¤À), then there exist subpart,time,animal so that subpart ¬O part ªº ³¡¤À) and animal ¬O °Êª« ªº ¹ê¨Ò and subpart ¬O animal ªº ³¡¤À) timea(¤§¤¤) time
.
(=>
(instance ?MEAT Meat)
(forall
(?PART)
(=>
(part ?PART ?MEAT)
(exists
(?SUBPART ?TIME ?ANIMAL)
(and
(part ?SUBPART ?PART)
(holdsDuring
?TIME
(and
(instance ?ANIMAL Animal)
(part ?SUBPART ?ANIMAL))))))))
If weapon ¬O ªZ¾¹ ªº ¹ê¨Ò, then weapon ¦³ ·N¹Ï "there exist ·l®` dest,patient so that patient ¬O dest ªº ¨ü¨ÆªÌ and ".
(=>
(instance ?WEAPON Weapon)
(hasPurpose
?WEAPON
(exists
(?DEST ?PATIENT)
(and
(instance ?DEST Damaging)
(patient ?DEST ?PATIENT)
(or
(instance ?PATIENT StationaryArtifact)
(instance ?PATIENT Animal)
(exists
(?ANIMAL)
(and
(instance ?ANIMAL Animal)
(inhabits ?ANIMAL ?PATIENT))))))))
If animal ¬O °Êª« ªº ¹ê¨Ò, then there exists ©Ê§OÄÝ©Ê attr so that attr ¬O animal ªº ÄÝ©Ê.
(=>
(instance ?ANIMAL Animal)
(exists
(?ATTR)
(and
(instance ?ATTR SexAttribute)
(attribute ?ANIMAL ?ATTR))))