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°Êª« (Animal)

An Organism with eukaryotic Cells, and lacking stiff cell walls, plastids, and photosynthetic pigments.

Ontology

SUMO / OBJECTS

Superclass(es)

[tree]
¹êÅé
is subclass of
  ª«½èªº  
is subclass of
  ª«Åé  
is subclass of
  ¦Û¨­³sÄòª«Åé  
is subclass of
  ½ÆÂøÅé/«D³æ½èÅé  
is subclass of
  ¦³¾÷ª«  
is subclass of
[tree]
¹êÅé
is subclass of
  ª«½èªº  
is subclass of
  ª«Åé  
is subclass of
  ¬I¨ÆªÌ  
is subclass of

is subclass of
  ¥Íª«Åé  
is subclass of
  °Êª«  

Subclass(es)

¯á´Õ°Êª«  µL¯á´Õ°Êª« 

Coordinate term(s)

·L¥Íª«  ´Óª«  ¬r©Ê¥Íª« 

Related WordNet synsets

animal, animate being, beast, brute, creature, fauna
a living organism characterized by voluntary movement
animal is kind of (all)...   animal is kind of...   kinds of animal...   kinds of animal (all)...   animal is member of...   substances of animal...   parts of animal...  
Animalia, kingdom Animalia, animal kingdom
taxonomic kingdom comprising all living or extinct animals
Animalia is kind of (all)...   Animalia is kind of...   members of Animalia...  
animal order
the order of animals
animal order is kind of (all)...   animal order is kind of...   kinds of animal order...   kinds of animal order (all)...   animal order is member of...  
animal
of the nature of or characteristic of or derived from an animal or animals; "the animal kingdom"; "animal instincts"; "animal fats"
animal is opposite to...   animal is similar to...  
zoological
of or relating to animals or animal groups; "zoological garden"
zoological pertains to noun...  
animate
relating to animal life as distinct from plant life; "animate life"
animate pertains to noun...  
See more related synsets on a separate page.

Axioms (9)

If lang ¬O °Êª«»y¨¥ ªº ¹ê¨Ò and proc ¬O agent ªº ¬I¨ÆªÌ and lang ¹ï proc ¬O ¤u¨ã, then agent ¬O °Êª« ªº ¹ê¨Ò and agent ¬O ¤HÃþ ªº ¹ê¨Ò.
(=>
      (and
            (instance ?LANG AnimalLanguage)
            (agent ?PROC ?AGENT)
            (instrument ?PROC ?LANG))
      (and
            (instance ?AGENT Animal)
            (not
                  (instance ?AGENT Human))))

If process ¬O ¤ß²z¾úµ{ ªº ¹ê¨Ò, then there exists °Êª« animal so that animal (¨S) ÅéÅçnot(s) process.
(=>
      (instance ?PROCESS PsychologicalProcess)
      (exists
            (?ANIMAL)
            (and
                  (instance ?ANIMAL Animal)
                  (experiencer ?PROCESS ?ANIMAL))))

If act ¬O ¥~¬ì¤â³N ªº ¹ê¨Ò and animal ¬O act ªº ¨ü¨ÆªÌ, then there exists ¤Á³Î subact so that animal ¬O °Êª« ªº ¹ê¨Ò and cutting ¬O animal ªº ¨ü¨ÆªÌ and subact ¬O act ªº ¦¸¾úµ{.
(=>
      (and
            (instance ?ACT Surgery)
            (patient ?ACT ?ANIMAL))
      (exists
            (?SUBACT)
            (and
                  (instance ?SUBACT Cutting)
                  (instance ?ANIMAL Animal)
                  (patient ?ANIMAL ?CUTTING)
                  (subProcess ?SUBACT ?ACT))))

If percept ¬O ª¾Ä± ªº ¹ê¨Ò and percept ¬O agent ªº ¬I¨ÆªÌ, then agent ¬O °Êª« ªº ¹ê¨Ò.
(=>
      (and
            (instance ?PERCEPT Perception)
            (agent ?PERCEPT ?AGENT))
      (instance ?AGENT Animal))

¥Íª«Åé §¹¥þ ¤À³Î¦¨ °Êª«,´Óª«,·L¥Íª«.
(partition Organism Animal Plant Microorganism)

(=>
      (instance ?FOOD Food)
      (forall
            (?PART1)
            (=>
                  (part ?PART1 ?FOOD)
                  (exists
                        (?PART2 ?ANIMAL)
                        (and
                              (part ?PART1 ?PART2)
                              (part ?PART2 ?ANIMAL)
                              (instance ?ANIMAL Animal))))))

(=>
      (instance ?MEAT Meat)
      (forall
            (?PART)
            (=>
                  (part ?PART ?MEAT)
                  (exists
                        (?SUBPART ?TIME ?ANIMAL)
                        (and
                              (part ?SUBPART ?PART)
                              (holdsDuring
                                    ?TIME
                                    (and
                                          (instance ?ANIMAL Animal)
                                          (part ?SUBPART ?ANIMAL))))))))

If weapon ¬O ªZ¾¹ ªº ¹ê¨Ò, then weapon ¦³ ·N¹Ï "there exist ·l®` dest,patient so that patient ¬O dest ªº ¨ü¨ÆªÌ and ".
(=>
      (instance ?WEAPON Weapon)
      (hasPurpose
            ?WEAPON
            (exists
                  (?DEST ?PATIENT)
                  (and
                        (instance ?DEST Damaging)
                        (patient ?DEST ?PATIENT)
                        (or
                              (instance ?PATIENT StationaryArtifact)
                              (instance ?PATIENT Animal)
                              (exists
                                    (?ANIMAL)
                                    (and
                                          (instance ?ANIMAL Animal)
                                          (inhabits ?ANIMAL ?PATIENT))))))))

If animal ¬O °Êª« ªº ¹ê¨Ò, then there exists ©Ê§OÄÝ©Ê attr so that attr ¬O animal ªº ÄÝ©Ê.
(=>
      (instance ?ANIMAL Animal)
      (exists
            (?ATTR)
            (and
                  (instance ?ATTR SexAttribute)
                  (attribute ?ANIMAL ?ATTR))))