xiang1 lian2 (connects)
The relationship between three things, when one of
the three things connects the other two. More formally, (connects obj1
obj2 obj3) means that (connected obj1 obj2) and (connected obj1 obj3)
and not (connected obj2 obj3).
Ontology
SUMO / MEREOTOPOLOGYClass(es)
Subrelation(s)
lian2 jie2 gong1 cheng2 yuan2 jian4
Coordinate term(s)
fan3 mian4 han2 shu4
zheng4 mian4 han2 shu4
bu4 fen5 zheng3 ti1 cha4 yi4 han2 shu4
bu4 fen5 zheng3 ti1 jiao1 ji2 han2 shu4
bu4 fen5 zheng3 ti1 jia1 zong1 han2 shu4
zhu3 ti1 han2 shu4
biao3 pi2 han2 shu4
wei4 zhi4 han2 shu4
biao1 gao1
jie4 yu1
neng2 li4
tiao2 jian4 huo4 ran2 lv4
fu4 yu3 yi4 wu4
fu4 yu3 quan2 li4
xiang1 lian2 de5
shen1 du4
ju4 li2
ling3 yu4
ling3 yu4 ci4 zhong3 lei4
shi1 shi4 zhe3 you3 yi4 tu2
dong4
da4 yu1
lian2 jie2
you3...zhi2 wei4
xiang4 dui4 fang1 wei4
bu4 fen5
bu4 fen5 tian2 chong1
bu4 fen5 wei4 yu1
pian1 ai4
SUMOwai4 bu4 xiang1 guan1 gai4 nian4
shi1 shi4 zhe3 cheng2 xian4
yi3...yu3 yan2 cheng2 xian4
xiao3 yu1
shi2 jian1 jie4 yu1
shi2 jian1 jie4 yu1 huo4 tong5 shi2
heng2 yue4
Type restrictions
connects(zi4 shen1 lian2 xu4 wu4 ti1, zi4 shen1 lian2 xu4 wu4 ti1, zi4 shen1 lian2 xu4 wu4 ti1)
Related WordNet synsets
- connection, connexion, connector, connecter, connective
- something that connects; "he soldered the connection"; "he didn't have the right connector between the amplifier and the speakers"
See more related synsets on a separate page.
Axioms (2)
obj1 lian2 jie2 obj2 he2 obj3 if and only if obj1 yu3 obj2 xiang1 lian2 and obj1 yu3 obj3 xiang1 lian2 and obj2 yu3 obj3 xiang1 lian2.
(<=>
(connects ?OBJ1 ?OBJ2 ?OBJ3)
(and
(connected ?OBJ1 ?OBJ2)
(connected ?OBJ1 ?OBJ3)
(not
(connected ?OBJ2 ?OBJ3))))
If poke shi4 chuo1 de5 shi2 li4 and poke shi4 agent de5 shi1 shi4 zhe3 and obj shi4 poke de5 shou4 shi4 zhe3 and inst dui4 poke shi4 gong1 ju4, then inst lian2 jie2 agent he2 obj "poke cun2 zai4 de5 shi2 jian1"a(zhi1 zhong1) poke cun2 zai4 de5 shi2 jian1.
(=>
(and
(instance ?POKE Poking)
(agent ?POKE ?AGENT)
(patient ?POKE ?OBJ)
(instrument ?POKE ?INST))
(holdsDuring
(WhenFn ?POKE)
(connects ?INST ?AGENT ?OBJ)))