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xiang1 lian2 de5 (connected)

(connected obj1 obj2) means that obj1 meetsSpatially obj2 or that obj1 overlapsSpatially obj2.

Ontology

SUMO / MEREOTOPOLOGY

Class(es)

zhong3 lei4
is instance of
  ke3 ji4 cheng2 guan1 xi4  
is instance of
  er4 yuan2 shu4 ci2  
is instance of
zhong3 lei4
is instance of
  ke3 ji4 cheng2 guan1 xi4  
is instance of
  kong1 jian1 guan1 xi4  
is instance of
fan3 shen1 guan1 xi4
is instance of
dui4 chen4 guan1 xi4
is instance of

is instance of
  xiang1 lian2 de5  

Subrelation(s)

kong1 jian1 shang4 jie1 chu4  kong1 jian1 zhong4 die2  yi3 lian2 jie2 gong1 cheng2 yuan2 jian4 

Coordinate term(s)

fan3 mian4 han2 shu4  zheng4 mian4 han2 shu4  bu4 fen5 zheng3 ti1 cha4 yi4 han2 shu4  bu4 fen5 zheng3 ti1 jiao1 ji2 han2 shu4  bu4 fen5 zheng3 ti1 jia1 zong1 han2 shu4  zhu3 ti1 han2 shu4  biao3 pi2 han2 shu4  wei4 zhi4 han2 shu4  hu2 xian4 zhong4 liang4  zuo4 zhe3  xian1 yu1 huo4 tong5 shi2  jie4 yu1  zhao4 yin1  ci4 lei4 zhao4 yin1  gong1 min2  feng1 bi4 yu1  yi3 lian2 jie2 gong1 cheng2 yuan2 jian4  xiang1 lian2  bao1 han2 xun4 xi1  gong4 sheng1  fu4 zhi4  ri4 qi1  jiang4 di1 ke3 neng2 xing4  fa1 zhan3 qi1 xing2 shi4  wu2 jiao1 ji2  ju4 li2  fen1 pei4  wen2 zi4 shuo1 ming2  chi2 xu4 shi2 jian1  jiao4 zao3  bian1 zhe3  yuan2 su4  gu4 yong4  xiang1 deng3  deng3 tong2 guan1 xi4 yu1  li4 yong4  yi3...yu3 yan2 biao3 da2  mian4 dui4  jia1 zu2 guan1 xi4  wan2 cheng2  ci4 shu4  tu2 bu4 fen5  da4 yu1  da4 yu1 huo4 deng3 yu1  you3 yi4 tu2  you3 ji4 qiao3  zai4...qi1 jian1 wei2 zhen1  xu1 shi3...wei2 zhen1  you3 quan2 shi3...wei2 zhen1  dong4  tong2 yi1 yuan2 su4  chuan4 lie4 zhong1  zai4 zhu4 yi4 fan4 wei2 zhong1  zeng1 jia1 ke3 neng2 xing4  du2 li4 huo4 ran2 lv4  ju1 zhu4  yi4 zhi4  chu1 shi3 hua4 xu4 lie4  shi2 li4  dao4 xu4  fei1 fan3 she4 yu1...  da4 yu1  xiao3 yu1  xiao3 yu1 huo4 deng3 yu1  wu4 zhi4  ce4 liang4  kong1 jian1 shang4 jie1 chu4  shi2 duan4 xiang1 jie1  qing2 tai4 shu3 xing4  xiang4 dui4 fang1 wei4  bu4 fen5 zhong4 die2  kong1 jian1 zhong4 die2  shi2 duan4 zhong4 die2  Âù¿Ë  bu4 fen5  pian1 xu4 yu1...  bu4 fen5 tian2 chong1  bu4 fen5 wei4 yu1  lu4 jing4 chang2  yong1 you3  xian1 jue2 tiao2 jian4  bi4 mian3  te4 xing4  chu1 ban3  fan4 wei2  fan4 wei2 ci4 zhong3 lei4  ti2 ji2  fan3 she4 yu1...  SUMOna4 bu4 xiang1 guan1 gai4 nian4  xiong1 di4 zi3 mei4  xiao3 yu1  kai1 shi3  ci4 shu3 xing4  ci4 ju4 ji2  ci4 tu2  ci4 xu4 lie4  ci4 li4 cheng2  ci4 ming4 ti2  ci4 zhong3 lei4  ci4 guan1 xi4  bao1 han2 xun4 xi1 zhong3 lei4  bao1 han2 xun4 xi1 shi2 li4  xu4 jie1 shu3 xing4  feng1 bi4 xu4 jie1 shu3 xing4  shi2 jian1 bu4 fen5  shi2 jian1  quan2 xu4 yu1...  heng2 yue4  san1 fen1 fa3  shi3 yong4  jie2 he2 jia4  ren2 zao4 wu4 ban3 ben3 

Type restrictions

connected(wu4 ti1, wu4 ti1)

Related WordNet synsets

joining, connection, connexion, connecting
the act of bringing two things into contact
joining is kind of (all)...   joining is kind of...   kinds of joining...   kinds of joining (all)...  
connection, link, connectedness
the state of being connected; "the connection between church and state is inescapable"
connection is opposite to...   connection is kind of (all)...   connection is kind of...   kinds of connection...   kinds of connection (all)...  
connected
joined or linked together
connected is opposite to...   connected is similar to...   connected is an attribute of  
See more related synsets on a separate page.

Axioms (19)

wu2 jiao1 ji2 guan1 xi4(xiang1 jiao1,xiang1 lian2 de5) holds.
(disjointRelation crosses connected)

If obj1 yu3 obj2 xiang1 lian2, then obj1 (mei2) jie1 chu4s obj2 or obj1 (mei2) yu3 obj2 zhong4 die2s.
(=>
      (connected ?OBJ1 ?OBJ2)
      (or
            (meetsSpatially ?OBJ1 ?OBJ2)
            (overlapsSpatially ?OBJ1 ?OBJ2)))

obj shi4 zi4 shen1 lian2 xu4 wu4 ti1 de5 shi2 li4 if and only if for all part1,part2 holds: if obj deng3 yu1 "part1 he2 part2 de5 lian2 ji2", then part1 yu3 part2 xiang1 lian2.
(<=>
      (instance ?OBJ SelfConnectedObject)
      (forall
            (?PART1 ?PART2)
            (=>
                  (equal
                        ?OBJ
                        (MereologicalSumFn ?PART1 ?PART2))
                  (connected ?PART1 ?PART2))))

obj1 lian2 jie2 obj2 he2 obj3 if and only if obj1 yu3 obj2 xiang1 lian2 and obj1 yu3 obj3 xiang1 lian2 and obj2 yu3 obj3 xiang1 lian2.
(<=>
      (connects ?OBJ1 ?OBJ2 ?OBJ3)
      (and
            (connected ?OBJ1 ?OBJ2)
            (connected ?OBJ1 ?OBJ3)
            (not
                  (connected ?OBJ2 ?OBJ3))))

If object de5 di3 bu4 shi4 bottom and part shi4 object de5 bu4 fen5) and part yu3 bottom xiang1 lian2, then part dui4 bottom shi4 zai4...zhi1 shang4.
(=>
      (and
            (bottom ?BOTTOM ?OBJECT)
            (part ?PART ?OBJECT)
            (not
                  (connected ?PART ?BOTTOM)))
      (orientation ?PART ?BOTTOM Above))

If object de5 ding3 duan1 shi4 top and part shi4 object de5 bu4 fen5) and part yu3 top xiang1 lian2, then part dui4 top shi4 zai4...zhi1 xia4.
(=>
      (and
            (top ?TOP ?OBJECT)
            (part ?PART ?OBJECT)
            (not
                  (connected ?PART ?TOP)))
      (orientation ?PART ?TOP Below))

If object de5 ce4 mian4 shi4 side and part shi4 object de5 bu4 fen5) and part yu3 side xiang1 lian2, then there exists direct so_that_not side dui4 part shi4 direct.
(=>
      (and
            (side ?SIDE ?OBJECT)
            (part ?PART ?OBJECT)
            (not
                  (connected ?PART ?SIDE)))
      (exists
            (?DIRECT)
            (orientation ?SIDE ?PART ?DIRECT)))

If hole zai4 obj shi4 dong4, then hole yu3 obj xiang1 lian2.
(=>
      (hole ?HOLE ?OBJ)
      (connected ?HOLE ?OBJ))

(=>
      (completelyFills ?OBJ1 ?HOLE)
      (forall
            (?OBJ2)
            (=>
                  (connected ?OBJ2 ?HOLE)
                  (connected ?OBJ2 ?OBJ1))))

If obj1 (mei2) shi4 dang4 tian2 chong1s hole and obj2 yu3 obj1 xiang1 lian2, then hole yu3 obj2 xiang1 lian2.
(=>
      (and
            (properlyFills ?OBJ1 ?HOLE)
            (connected ?OBJ2 ?OBJ1))
      (connected ?HOLE ?OBJ2))

If touch shi4 chu4 dong4 de5 shi2 li4 and touch shi4 obj1 de5 shi1 shi4 zhe3 and obj2 shi4 touch de5 shou4 shi4 zhe3, then obj1 yu3 obj2 xiang1 lian2 ""touch cun2 zai4 de5 shi2 jian1" bu4 jiu3 zhi1 hou4"a(zhi1 zhong1) "touch cun2 zai4 de5 shi2 jian1" bu4 jiu3 zhi1 hou4.
(=>
      (and
            (instance ?TOUCH Touching)
            (agent ?TOUCH ?OBJ1)
            (patient ?TOUCH ?OBJ2))
      (holdsDuring
            (ImmediateFutureFn
                  (WhenFn ?TOUCH))
            (connected ?OBJ1 ?OBJ2)))

If attach shi4 tie1 fu4 de5 shi2 li4 and obj1 shi4 attach de5 shou4 shi4 zhe3 and obj2 shi4 attach de5 shou4 shi4 zhe3, then obj1 yu3 obj2 xiang1 lian2 ""attach cun2 zai4 de5 shi2 jian1" bu4 jiu3 zhi1 qian2"a(zhi1 zhong1) "attach cun2 zai4 de5 shi2 jian1" bu4 jiu3 zhi1 qian2 and obj1 yu3 obj2 xiang1 lian2 ""attach cun2 zai4 de5 shi2 jian1" bu4 jiu3 zhi1 hou4"a(zhi1 zhong1) "attach cun2 zai4 de5 shi2 jian1" bu4 jiu3 zhi1 hou4.
(=>
      (and
            (instance ?ATTACH Attaching)
            (patient ?ATTACH ?OBJ1)
            (patient ?ATTACH ?OBJ2))
      (and
            (holdsDuring
                  (ImmediatePastFn
                        (WhenFn ?ATTACH))
                  (not
                        (connected ?OBJ1 ?OBJ2)))
            (holdsDuring
                  (ImmediateFutureFn
                        (WhenFn ?ATTACH))
                  (connected ?OBJ1 ?OBJ2))))

If detach shi4 tuo1 li2 de5 shi2 li4 and obj1 shi4 detach de5 shou4 shi4 zhe3 and obj2 shi4 detach de5 shou4 shi4 zhe3, then obj1 yu3 obj2 xiang1 lian2 ""detach cun2 zai4 de5 shi2 jian1" bu4 jiu3 zhi1 qian2"a(zhi1 zhong1) "detach cun2 zai4 de5 shi2 jian1" bu4 jiu3 zhi1 qian2 and obj1 yu3 obj2 xiang1 lian2 ""detach cun2 zai4 de5 shi2 jian1" bu4 jiu3 zhi1 hou4"a(zhi1 zhong1) "detach cun2 zai4 de5 shi2 jian1" bu4 jiu3 zhi1 hou4.
(=>
      (and
            (instance ?DETACH Detaching)
            (patient ?DETACH ?OBJ1)
            (patient ?DETACH ?OBJ2))
      (and
            (holdsDuring
                  (ImmediatePastFn
                        (WhenFn ?DETACH))
                  (connected ?OBJ1 ?OBJ2))
            (holdsDuring
                  (ImmediateFutureFn
                        (WhenFn ?DETACH))
                  (not
                        (connected ?OBJ1 ?OBJ2)))))

If island shi4 dao3 yu3 de5 shi2 li4, then there don't exist lu4 di4 area,part1,part2 so_that_not part1 shi4 island de5 bu4 fen5) and part2 shi4 area de5 bu4 fen5) and island shi4 area de5 bu4 fen5) and area shi4 island de5 bu4 fen5) and part1 yu3 part2 xiang1 lian2.
(=>
      (instance ?ISLAND Island)
      (not
            (exists
                  (?AREA ?PART1 ?PART2)
                  (and
                        (instance ?AREA LandArea)
                        (part ?PART1 ?ISLAND)
                        (part ?PART2 ?AREA)
                        (not
                              (part ?ISLAND ?AREA))
                        (not
                              (part ?AREA ?ISLAND))
                        (connected ?PART1 ?PART2)))))

If junct shi4 qu1 ti3 jie1 dian3 de5 shi2 li4, then there exist qu1 ti3 bu4 jian4 struct1,qu1 ti3 bu4 jian4 struct2 so_that_not junct yu3 struct1 xiang1 lian2 and junct yu3 struct2 xiang1 lian2 and struct1 deng3 yu1 struct2.
(=>
      (instance ?JUNCT BodyJunction)
      (exists
            (?STRUCT1 ?STRUCT2)
            (and
                  (connected ?JUNCT ?STRUCT1)
                  (connected ?JUNCT ?STRUCT2)
                  (instance ?STRUCT1 BodyPart)
                  (instance ?STRUCT2 BodyPart)
                  (not
                        (equal ?STRUCT1 ?STRUCT2)))))

If obj1 dui4 obj2 shi4 zai4...zhi1 shang4, then obj1 yu3 obj2 xiang1 lian2.
(=>
      (orientation ?OBJ1 ?OBJ2 Above)
      (not
            (connected ?OBJ1 ?OBJ2)))

If obj1 dui4 obj2 shi4 lin2 jin4 de5, then obj1 dui4 obj2 shi4 jie1 jin4 or obj1 yu3 obj2 xiang1 lian2.
(=>
      (orientation ?OBJ1 ?OBJ2 Adjacent)
      (or
            (orientation ?OBJ1 ?OBJ2 Near)
            (connected ?OBJ1 ?OBJ2)))

If obj1 dui4 obj2 shi4 jie1 jin4, then obj1 yu3 obj2 xiang1 lian2.
(=>
      (orientation ?OBJ1 ?OBJ2 Near)
      (not
            (connected ?OBJ1 ?OBJ2)))

If obj1 dui4 obj2 shi4 zai4...shang4, then obj1 yu3 obj2 xiang1 lian2.
(=>
      (orientation ?OBJ1 ?OBJ2 On)
      (connected ?OBJ1 ?OBJ2))