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gu4 ding4 ren2 zao4 wu4 (StationaryArtifact)

A StationaryArtifact is an Artifact that has a fixed spatial location. Most instances of this Class are architectural works, e.g. the Eiffel Tower, the Great Pyramids, office towers, single-family houses, etc.

Ontology

SUMO / OBJECTS

Superclass(es)

[tree]
shi2 ti3
is subclass of
  wu4 zhi4 de5  
is subclass of
  wu4 ti1  
is subclass of
  zi4 shen1 lian2 xu4 wu4 ti1  
is subclass of
  fu4 za2 ti1/fei1 dan1 zhi4 ti1  
is subclass of
  ren2 zao4 wu4  
is subclass of
  gu4 ding4 ren2 zao4 wu4  

Subclass(es)

jian4 zhu4 wu4  fang2 jian1 

Coordinate term(s)

yi4 shu4 pin3  yi1 wu4  zhuang1 zhi4  zhi4 wu4  chan3 pin3  wen2 ben3 

Related WordNet synsets

See more related synsets on a separate page.

Axioms (5)

There exists jian4 gou4 build so_that_not artifact shi4 build de5 jie2 guo3 if and only if artifact shi4 gu4 ding4 ren2 zao4 wu4 de5 shi2 li4.
(<=>
      (exists
            (?BUILD)
            (and
                  (instance ?BUILD Constructing)
                  (result ?BUILD ?ARTIFACT)))
      (instance ?ARTIFACT StationaryArtifact))

(=>
      (instance ?ARTIFACT StationaryArtifact)
      (exists
            (?PLACE)
            (forall
                  (?TIME)
                  (=>
                        (and
                              (beforeOrEqual
                                    ?TIME
                                    (EndFn
                                          (WhenFn ?ARTIFACT)))
                              (beforeOrEqual
                                    (BeginFn
                                          (WhenFn ?ARTIFACT))
                                    ?TIME))
                        (equal
                              (WhereFn ?ARTIFACT ?TIME)
                              ?PLACE)))))

zhi4 wu4 wu2 jiao1 ji2 yu1 gu4 ding4 ren2 zao4 wu4.
(disjoint Fabric StationaryArtifact)

yi1 wu4 wu2 jiao1 ji2 yu1 gu4 ding4 ren2 zao4 wu4.
(disjoint Clothing StationaryArtifact)

If weapon shi4 wu3 qi4 de5 shi2 li4, then weapon you3 yi4 tu2 "there exist sun3 hai4 dest,patient so_that_not patient shi4 dest de5 shou4 shi4 zhe3 and ".
(=>
      (instance ?WEAPON Weapon)
      (hasPurpose
            ?WEAPON
            (exists
                  (?DEST ?PATIENT)
                  (and
                        (instance ?DEST Damaging)
                        (patient ?DEST ?PATIENT)
                        (or
                              (instance ?PATIENT StationaryArtifact)
                              (instance ?PATIENT Animal)
                              (exists
                                    (?ANIMAL)
                                    (and
                                          (instance ?ANIMAL Animal)
                                          (inhabits ?ANIMAL ?PATIENT))))))))