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si3 (Dead)

This Attribute applies to Organisms that are not alive.

Ontology

SUMO / QUALITIES

Class(es)

you3 sheng1 shu3 xing4
is instance of
  si3  

Coordinate term(s)

huo2 de5 

Related WordNet synsets

dead animal
an animal that is no longer alive
dead animal is kind of (all)...   dead animal is kind of...  
inanimateness, lifelessness
not having life
inanimateness is opposite to...   inanimateness is kind of (all)...   inanimateness is kind of...   kinds of inanimateness...   kinds of inanimateness (all)...  
deadness
the inanimate property of something that has died
deadness is kind of (all)...   deadness is kind of...  
insentience
lacking consciousness or ability to perceive sensations
insentience is opposite to...   insentience is kind of (all)...   insentience is kind of...  
rest, eternal rest, sleep, eternal sleep, quietus
euphemisms for death (based on an analogy between lying in a bed and in a tomb); "she was laid to rest beside her husband"; "they had to put their family pet to sleep"
rest is kind of (all)...   rest is kind of...  
death
the absence of life or state of being dead; "he seemed more content in death than he had ever been in life"
death is kind of (all)...   death is kind of...   kinds of death...   kinds of death (all)...  
asleep(p), at peace(p), at rest(p), deceased, departed, gone
(euphemistic) "he is deceased"; "our dear departed friend"
asleep(p) is similar to...  
dead
no longer having or seeming to have or expecting to have life; "the nerve is dead"; "a dead pallor"; "he was marked as a dead man by the assassin"
dead is opposite to...   dead is similar to...   dead is an attribute of  
lifeless, exanimate
deprived of life; no longer living; "a lifeless body"
lifeless is similar to...  
asleep
in the sleep of death
asleep pertains to noun...  
See more related synsets on a separate page.

Axioms (4)

If death shi4 si3 wang2 de5 shi2 li4 and agent (mei2) ti3 yan4not(s) death, then si3 shi4 agent de5 shu3 xing4 ""death cun2 zai4 de5 shi2 jian1" zhi1 hou4"a(zhi1 zhong1) "death cun2 zai4 de5 shi2 jian1" zhi1 hou4.
(=>
      (and
            (instance ?DEATH Death)
            (experiencer ?DEATH ?AGENT))
      (holdsDuring
            (FutureFn
                  (WhenFn ?DEATH))
            (attribute ?AGENT Dead)))

If kill shi4 sha1 hai4 de5 shi2 li4 and patient shi4 kill de5 shou4 shi4 zhe3, then huo2 de5 shi4 patient de5 shu3 xing4 ""kill cun2 zai4 de5 shi2 jian1" bu4 jiu3 zhi1 qian2"a(zhi1 zhong1) "kill cun2 zai4 de5 shi2 jian1" bu4 jiu3 zhi1 qian2 and si3 shi4 patient de5 shu3 xing4 ""kill cun2 zai4 de5 shi2 jian1" zhi1 hou4"a(zhi1 zhong1) "kill cun2 zai4 de5 shi2 jian1" zhi1 hou4.
(=>
      (and
            (instance ?KILL Killing)
            (patient ?KILL ?PATIENT))
      (and
            (holdsDuring
                  (ImmediatePastFn
                        (WhenFn ?KILL))
                  (attribute ?PATIENT Living))
            (holdsDuring
                  (FutureFn
                        (WhenFn ?KILL))
                  (attribute ?PATIENT Dead))))

Qiong2 jin4 de5 shu3 xing4.
(exhaustiveAttribute AnimacyAttribute Living Dead)

si3 dui4 li4 yu1 huo2 de5.
(contraryAttribute Dead Living)